Video Games Impact Lifestyle Behaviors in AdultsCemelli, Christine Marie MS; Burris, Jennifer MS, RD; Woolf, Kathleen PhD, RD, FACSMTopics in Clinical Nutrition: April/June 2016 - Volume 31 - Issue 2 - p 96–110 doi: 10.1097/TIN.0000000000000062 Video Games and Eating Behaviors Buy Abstract Author InformationAuthors Article MetricsMetrics Video games are a popular pastime for adolescents and adults worldwide. This study examined the association between video game playing (online [ONG] and offline [OFG]) and lifestyle behaviors in adults, with nongamers as controls. Participants (n = 292) completed an online survey focused on lifestyle behaviors. ONG players spent more time each week in sedentary behaviors than nongamers (P = .005). ONG and OFG players consumed more soft drinks than nongamers (P = .0015); ONG players reported higher energy consumption (kcal) from sugar-sweetened beverages than nongamers (P = .012). Nongamers reported more low-fat eating behaviors than ONG players (P = .007). This popular pastime influences overall health and further research is needed. Department of Nutrition and Food Studies, New York University Steinhardt, New York, New York (Ms Cemelli and Ms Burris and Dr Woolf). Correspondence: Kathleen Woolf, PhD, RD, FACSM, Department of Nutrition and Food Studies, New York University Steinhardt, 411 Lafayette St, New York, NY 10003 (firstname.lastname@example.org). The authors have disclosed that they have no significant relationships with, or financial interest in, any commercial companies pertaining to this article. Copyright © 2016 Wolters Kluwer Health, Inc. All rights reserved.