Serious games are increasingly being used for medical education. However, the design and development of serious games for the education of health professionals is highly variable, and very few articles report the development process used for game development. There are many established processes for software development that can improve and streamline development, and incorporating the best practices from educational pedagogy and software development may enhance teamwork and communication, decrease development costs, and improve the quality of serious games. In this article, we review and summarize the literature for serious game development for medical education, and combining the best practices, we propose a structured three-phase iterative development framework for serious game development.
From the Department of Pediatrics (A.E.O.), Seattle Children's Hospital, University of Washington, Seattle, WA; Harvard Medical School (T.A.W.); Division of Critical Care Medicine (T.A.W.), Department of Anesthesiology, Perioperative and Pain Medicine, Boston Children's Hospital, Boston, MA.
Reprints: Traci A. Wolbrink, MD, MPH, Boston Children's Hospital, 300 Longwood Ave, Bader 634, Boston, MA 02115 (e-mail: email@example.com).
A technology development grant given by the Boston Children's Hospital Technology and Innovation Development Office was used to support the development of the simulator, which also included generously matched funding from the Department of Anesthesiology, Perioperative and Pain Medicine, Boston Children's Hospital.
The authors declare no conflict of interest.