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Measuring Virtual Reality Headset Resolution and Field of View: Implications for Vision Care Applications

Lynn, Marissa Howard MD1,2,∗; Luo, Gang PhD1,2; Tomasi, Matteo PhD2; Pundlik, Shrinivas PhD1,2; E. Houston, Kevin OD, MSc1,2

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Optometry and Vision Science: August 2020 - Volume 97 - Issue 8 - p 573-582
doi: 10.1097/OPX.0000000000001541



After peer review, this original published article from the August 2020 issue1 was discovered to contain an error in a formula used to calculate angular resolution and field of view. This error was brought to the attention of the journal by the authors, who have corrected and revised the associated data, figures, tables, and appendices. These changes do not contradict the previously reported findings or conclusions, but further enhance the reported effects on field of view and resolution.

Rather than the screen to entrance pupil distance, the headset goggle lens focal distance should have been used to calculate logMAR and field of view. Data on measurements of screen to eye distance were removed since they are no longer being used for the calculations.

The published version has been corrected.

Optometry and Vision Science. 98(4):425, April 2021.

Copyright © 2020 American Academy of Optometry