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Game On

Evaluating the Impact of Gamification in Nursing Orientation on Motivation and Knowledge Retention

Woolwine, Sarah MSN; Romp, Celeste R. MSN; Jackson, Barbara PhD

Journal for Nurses in Professional Development: September/October 2019 - Volume 35 - Issue 5 - p 255–260
doi: 10.1097/NND.0000000000000570
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The purpose of this descriptive correlational study was to determine if implementing gamification teaching methodologies in nondigital format into nursing orientation has a positive effect on orientees’ motivation and knowledge retention. The study included a convenience sample of 152 registered nurses who attended the nursing orientation class at a Midwestern acute care facility. This study found that gamification had a positive effect on the orientees’ motivation and knowledge retention.

Sarah Woolwine, MSN, is Nurse Educator, Jewish Hospital, Louisville Kentucky.

Celeste R. Romp, MSN, is Clinical Nurse Specialist, Coordinator, Nursing Research and Evidence-Based Practice, Jewish Hospital, Louisville Kentucky.

Barbara Jackson, PhD, is Associate Chair for Assessment and Accreditation, Associate Professor, Bellarmine University, Louisville, Kentucky.

The authors declare no conflicts of interest.

ADDRESS FOR CORRESPONDENCE: Sarah Woolwine, 413 Moser Road, Louisville, KY 40223 (e-mail: SarahWoolwine@KentuckyOneHealth.org).

Online date: July 17, 2019

© 2019 by Lippincott Williams & Wilkins, Inc.