This study is aimed to translate the game addiction scale
for adolescents into Arabic language and to test reliability and validity of the Arabic version. The game addiction scale
for adolescents was developed to measure computer and video game addiction
based on the criteria of pathological gambling in DSM-IV.
The scale has been translated into Arabic. The English and Arabic versions were compared by psychiatry experts to ensure consistency and then they were administered to bilingual individuals who played computer and video games. Finally, the Arabic version was distributed among 50 school students, aged 10 to 19 years, who played computer and video games.
Results and Conclusions:
The data were collected from school students. The statistical analysis of the Arabic version of game addiction scale
for adolescents showed that the Arabic/English validity was satisfactory, with proper internal consistency and reliability.