Pediatric Physical Therapy

Skip Navigation LinksHome > Fall 2014 - Volume 26 - Issue 3 > Effect of Virtual Reality on Upper Extremity Function in Chi...
Pediatric Physical Therapy:
doi: 10.1097/PEP.0000000000000046
Review Article

Effect of Virtual Reality on Upper Extremity Function in Children With Cerebral Palsy: A Meta-analysis

Chen, Yu-ping ScD, PT; Lee, Shih-Yu PhD, RN; Howard, Ayanna M. PhD

Collapse Box

Abstract

Purpose: To systematically examine the effect of virtual reality (VR) on upper extremity (UE) function in children with cerebral palsy (CP) and assess the association among VR effects and children's characteristics and an intervention protocol.

Method: A systematic literature search was conducted in PubMed, CINAHL, Cochrane, and PsycINFO up to June 2013. Research studies involving children with CP that used VR as the intervention method and UE outcome measures were included.

Results: The search yielded 14 research articles, including 3 randomized controlled trials and 11 case series. Overall, VR provided a strong effect size (d = 1.00) when comparing pre- and postintervention. In subgroup analyses, younger children receiving home-based or laboratory-based VR and using an engineer-built VR system showed better improvement.

Conclusions and Implications: Virtual reality is a viable tool to improve UE function in children with CP. However, a more vigorous research design is needed to make a conclusive recommendation.

© 2014 Wolters Kluwer Health | Lippincott Williams & Wilkins and the Section on Pediatrics of the American Physical Therapy Association.

Login

Article Tools

Share

Article Level Metrics

Search for Similar Articles
You may search for similar articles that contain these same keywords or you may modify the keyword list to augment your search.

Follow PED-PT on Twitter