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Active Gaming: Is It a Helpful Tool for Fitness and Conditioning?

Naugle, Keith E. PhD1; Wikstrom, Erik A. PhD2

Strength & Conditioning Journal: April 2014 - Volume 36 - Issue 2 - p 39–44
doi: 10.1519/SSC.0000000000000046
Article

ABSTRACT: THE RECOMMENDATIONS ON THE USE OF ACTIVE GAMING TOOLS AS EXERCISE MODALITIES ARE BOTH BROAD AND VAGUE. THUS, THE MOST IMPORTANT QUESTION “SHOULD ACTIVE GAMING TOOLS BE USED AS EXERCISE MODALITIES?” REMAINS UNCLEAR. THIS REVIEW PROVIDES EVIDENCE IN RELATION TO THE CURRENT USAGE OF ACTIVE GAMING AS EXERCISE MODALITIES. BACKGROUND ON ACTIVE GAMING AND EXERCISE IS DISCUSSED FIRST, FOLLOWED BY SPECIFIC USAGES OF ACTIVE GAMING IN THE AREAS OF IMPROVING CARDIOVASCULAR FITNESS, POSTURAL CONTROL, AND EXERCISE COMPLIANCE. THE KEY POINTS OF THIS ARTICLE ARE INCLUDED IN AN APPLICATION SECTION AT THE END OF THE REVIEW.

1Department of Applied Physiology and Kinesiology, University of Florida, Gainesville, Florida; and

2Department of Kinesiology, University of North Carolina, Charlotte, North Carolina

Conflicts of Interest and Source of Funding: The authors report no conflicts of interest and no source of funding.

Keith E. Naugle is a Clinical Assistant Professor and Clinical Education Coordinator of the Athletic Training Program at the University of Florida in the Applied Physiology and Kinesiology Department.

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Erik A. Wikstrom is an Associate Professor at the University of North Carolina at Charlotte and Co-Director of the Biodynamics Research Laboratory in the Department of Kinesiology.

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© 2014 by the National Strength & Conditioning Association