* Read the article on page 142.
* Take the test, recording your answers in the test answers section (Section B) of the CE enrollment form. Each question has only one correct answer.
* Complete registration information (Section A) and course evaluation (Section C).
* Mail completed test with registration fee to: Lippincott Williams & Wilkins, CE Group, 333 7th Avenue, 19th Floor, New York, NY 10001.
* Within 4-6 weeks after your CE enrollment form is received, you will be notified of your test results.
* If you pass, you will receive a certificate of earned contact hours and answer key. If you fail, you have the option of taking the test again at no additional cost.
* A passing score for this test is 13 correct answers.
* Need CE STAT? Visit www.nursingcenter.com for immediate results, other CE activities, and your personalized CE planner tool.
* No Internet access? Call 1-800-787-8985, for other rush service options.
* Questions? Contact Lippincott Williams & Wilkins: 1-800-787-8985.
Registration Deadline: June 30, 2010
LWW, publisher of CIN: Computers, Informatics, Nursing, will award 2.5 contact hours for this continuing nursing education activity.
LWW is accredited as a provider of continuing nursing education by the American Nurses Credentialing Center's Commission on Accreditation.
LWW is also an approved provider of continuing nursing education by the American Association of Critical-Care Nurses #00012278 (CERP Category B), District of Columbia, Florida #FBN2454, and Iowa #75. LWW home study activities are classified for Texas nursing continuing education requirements as Type 1. This activity is also provider approved by the California Board of Registered Nursing, Provider Number CEP 11749 for 2.5 contact hours. Your certificate is valid in all states.
Payment and Discounts:
* The registration fee for this test is $24.95.
* If you take two or more tests in any nursing journal published by LWW and send in your CE enrollment forms together, you may deduct $0.95 from the price of each test.
* We offer special discounts for as few as six tests and institutional bulk discounts for multiple tests. Call 1-800-787-8985, for more information.
CE TEST QUESTIONS
General Purpose: To familiarize the registered professional nurse with how the use of story and technology can be joined to promote positive health outcomes.
Learning Objectives: After reading this article and taking this test, the nurse will be able to:
1. Explain the use of digital stories for health.
2. Describe the methodology necessary to construct and evaluate stories in a digital story format.
1. The purpose of a digital story is to
a. assist users who cannot hear.
b. assist users who cannot read.
c. engage the reader.
d. entertain the reader.
2. According to the study by Werle, using storytelling methods to present information about violence encouraged students to
a. engage in violence.
b. explore their feelings about violence.
c. take actions to prevent violence.
d. empathize with victims of violence.
3. Which of the following best describes the use of stories that address problems or issues that parallel the reader's experience?
c. story-line therapy
d. story-book therapy
4. Use of stories to teach social and health-related behaviors is useful to children because they often possess which of the following thinking styles?
5. How do individuals make sense of their lives according to Bruner?
a. through lived experiences
b. through the affirmation of others
c. by recalling events
d. by comparing it to others
6. By what age do children often include real-life situations in their stories?
a. 3 or 4 years of age
b. 5 or 6 years of age
c. 7 or 8 years of age
d. 9 years of age and older
7. Chandler used story writing to promote which of the following in adolescents?
a. healthy behaviors
b. appropriate social behaviors
8. According to Mayer, presenting material in multiple media enhances
9. Interacting with scenes in a story can promote all of the following except
a. active learning.
b. passive learning.
c. problem solving.
d. information seeking.
10. What did Daily find that individuals have been able to achieve by reflecting on life events through expressive writing?
a. explore new ideas
b. set life goals
c. reduce unhealthy behaviors
d. reduce emotional distress
11. The results of children with asthma after watching a digital story on asthma and writing their own story showed
a. improvement and sustainment in their knowledge of asthma.
b. improvement, but no sustainment in their knowledge of asthma.
c. little improvement in their knowledge of asthma.
d. no improvement in their knowledge of asthma.
12. What did Egan propose that readers do while relating to the characters and events of a story?
a. problem solve
b. learn the content
c. share the story with others
d. label themselves in the story
13. In general, stories for children present the conflict or problem at the
a. beginning of the story.
b. end of the beginning of the story.
c. beginning of the middle of the story.
d. end of the middle of the story.
14. Which type of digital stories requires the user to simply observe or watch?
a. lean back story
b. lean forward story
c. simplistic story
d. complex story
15. One risk with extensive interactivity and multimedia in a story is that the user is
a. unable to comprehend the message.
b. too stimulated by the extensive multimedia that he or she stops the story.
c. unable to perform the extensive commands and activities that he or she gives up.
d. consumed with manipulating objects that the story and message become invisible.
16. Which of the following evaluation methods may identify a poorly crafted digital story before it is completed?
a. rapid prototyping
b. simplistic prototyping
d. rough cut editing
17. A heuristic method of evaluation is a technique that uses
a. nonuser groups.
b. focus or user groups.
c. small sets of evaluators.
d. large sets of evaluators.
18. The first stage recommended for the development of a digital story that incorporates complex design elements and interactivity is to
a. develop the curriculum.
b. write the story.
c. develop a storyboard.
d. determine the interactive design elements.
© 2008 Lippincott Williams & Wilkins, Inc.